weatherless...................88.98401% offense.......................48.09016% hyperoffense..................36.09557% balance.......................13.74968% voltturn...................... 9.75118% sun........................... 5.90457% sand.......................... 2.97501% sunoffense.................... 2.03815% batonpass..................... 1.69049% semistall..................... 1.68805% rain.......................... 1.38190% hail.......................... 0.93045% monotype...................... 0.52132% rainoffense................... 0.50328% choice........................ 0.44596% trickroom..................... 0.38472% stall......................... 0.37653% sandoffense................... 0.22282% multiweather.................. 0.17594% hailoffense................... 0.16357% monobug....................... 0.12243% monowater..................... 0.08690% monorock...................... 0.06932% sandstall..................... 0.04683% monograss..................... 0.04125% mononormal.................... 0.04119% monofighting.................. 0.03694% monoflying.................... 0.03416% monofire...................... 0.02862% monoghost..................... 0.01275% monodragon.................... 0.01154% monopsychic................... 0.01059% monodark...................... 0.01055% monopoison.................... 0.00970% monofairy..................... 0.00691% monoground.................... 0.00671% monosteel..................... 0.00582% monoice....................... 0.00573% dragmag....................... 0.00361% monoelectric.................. 0.00361% Stalliness (mean: -0.693) |## -2.0|#### |########### -1.5|################### |########################## -1.0|############################# |############################ -0.5|############################## |##################### 0.0|############## |######### +0.5|####### |### +1.0|#### |# +1.5|# | more negative = more offensive, more positive = more stall one # = 0.48%