weatherless...................89.56919% offense.......................49.15260% hyperoffense..................32.21440% balance.......................16.58236% voltturn......................13.83032% sun........................... 6.96442% batonpass..................... 2.70032% sand.......................... 2.22472% sunoffense.................... 2.04045% semistall..................... 1.59329% rain.......................... 0.66914% hail.......................... 0.65471% stall......................... 0.45735% trickroom..................... 0.44605% rainoffense................... 0.19931% choice........................ 0.17245% sandoffense................... 0.14021% monotype...................... 0.13792% multiweather.................. 0.08218% hailoffense................... 0.07526% monobug....................... 0.05531% sandstall..................... 0.04143% monowater..................... 0.03382% monoghost..................... 0.01773% monorock...................... 0.01221% monoflying.................... 0.00567% monograss..................... 0.00332% monodark...................... 0.00327% monopsychic................... 0.00318% monofighting.................. 0.00281% mononormal.................... 0.00143% monofire...................... 0.00041% monopoison.................... 0.00024% monoice....................... 0.00022% monosteel..................... 0.00005% monoelectric.................. 0.00002% dragmag....................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.626) |# -2.0|## |######## -1.5|############### |########################### -1.0|######################## |############################ -0.5|############################## |#################### 0.0|############## |############ +0.5|###### |### +1.0|##### | +1.5|## | more negative = more offensive, more positive = more stall one # = 0.51%