weatherless...................90.79308% offense.......................50.80816% hyperoffense..................28.50782% balance.......................19.28050% voltturn......................14.18765% sun........................... 7.42887% batonpass..................... 3.42361% sunoffense.................... 1.52879% sand.......................... 1.15580% semistall..................... 1.03842% hail.......................... 0.52375% stall......................... 0.36511% trickroom..................... 0.17080% rain.......................... 0.11510% sandoffense................... 0.10449% monotype...................... 0.05850% choice........................ 0.04306% monobug....................... 0.02933% multiweather.................. 0.01660% hailoffense................... 0.01561% rainoffense................... 0.01466% monoghost..................... 0.01195% monowater..................... 0.00994% monorock...................... 0.00616% sandstall..................... 0.00435% monodark...................... 0.00039% monopsychic................... 0.00034% monograss..................... 0.00029% monoflying.................... 0.00020% mononormal.................... 0.00013% monopoison.................... 0.00001% monoice....................... 0.00001% monoelectric.................. 0.00000% monofighting.................. 0.00000% monosteel..................... 0.00000% monofire...................... 0.00000% dragmag....................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.576) | -2.0|# |#### -1.5|######### |############################ -1.0|###################### |########################### -0.5|############################## |############### 0.0|############### |########### +0.5|##### |# +1.0|###### | +1.5|# | more negative = more offensive, more positive = more stall one # = 0.57%