monotype......................99.98865% weatherless...................75.13396% balance.......................46.25071% offense.......................32.02211% sand..........................17.50549% monoflying....................12.66836% monoground....................12.44063% monopsychic...................11.61274% monowater.....................10.59763% hyperoffense..................10.52569% monosteel..................... 8.80043% semistall..................... 8.11726% monodark...................... 5.96663% monodragon.................... 5.63394% mononormal.................... 5.55097% monobug....................... 5.44500% monofighting.................. 5.37969% sun........................... 5.30973% monofire...................... 3.56176% monopoison.................... 3.13584% stall......................... 3.08424% monofairy..................... 2.96782% monoghost..................... 2.55549% choice........................ 1.90088% rain.......................... 1.68340% monoelectric.................. 1.11225% voltturn...................... 1.09963% monograss..................... 1.06734% monorock...................... 0.80051% monoice....................... 0.69305% hail.......................... 0.37050% trickroom..................... 0.17776% sunstall...................... 0.14266% sunoffense.................... 0.11975% rainoffense................... 0.05186% sandoffense................... 0.02403% gravity....................... 0.01948% sandstall..................... 0.00982% hailoffense................... 0.00773% dragmag....................... 0.00717% rainstall..................... 0.00396% multiweather.................. 0.00309% hailstall..................... 0.00258% tricksand..................... 0.00210% tricksun...................... 0.00014% trickhail..................... 0.00007% trapper....................... 0.00003% trickrain..................... 0.00001% Stalliness (mean: 0.095) -2.0|## |## -1.5|#### |##### -1.0|############ |########## -0.5|################# |###################### 0.0|######################## |######################### +0.5|############################## |################# +1.0|############ |###### +1.5|##### |### +2.0|## |# more negative = more offensive, more positive = more stall one # = 0.50%