weatherless...................94.96953% offense.......................50.09632% balance.......................32.16041% hyperoffense..................12.99489% semistall..................... 3.56546% voltturn...................... 3.23914% rain.......................... 2.54964% sun........................... 1.82278% stall......................... 1.18292% trickroom..................... 0.87380% rainoffense................... 0.68213% monotype...................... 0.58581% sand.......................... 0.57598% choice........................ 0.42756% sunoffense.................... 0.35237% mononormal.................... 0.15333% hail.......................... 0.13613% monobug....................... 0.05947% tricksun...................... 0.05504% multiweather.................. 0.05406% monoice....................... 0.05357% monograss..................... 0.05308% monorock...................... 0.04816% monoelectric.................. 0.04374% monoflying.................... 0.04325% monowater..................... 0.03932% monopoison.................... 0.02801% monoghost..................... 0.02408% monopsychic................... 0.01818% sandstall..................... 0.01523% sandoffense................... 0.01327% monofighting.................. 0.01278% monofire...................... 0.01130% monoground.................... 0.00934% monosteel..................... 0.00786% gravity....................... 0.00688% monodark...................... 0.00688% monodragon.................... 0.00442% monofairy..................... 0.00197% rainstall..................... 0.00098% hailstall..................... 0.00049% Stalliness (mean: -0.212) -2.0|# |### -1.5|##### |######### -1.0|############### |###################### -0.5|########################### |############################## 0.0|############################ |####################### +0.5|################ |########## +1.0|###### |### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.50%