weatherless...................95.60594% offense.......................50.33724% balance.......................31.25866% hyperoffense..................13.61359% voltturn...................... 3.69147% semistall..................... 3.46728% rain.......................... 2.38993% sun........................... 1.52430% stall......................... 1.32322% trickroom..................... 0.93617% rainoffense................... 0.80253% sand.......................... 0.46409% choice........................ 0.45063% monotype...................... 0.36796% sunoffense.................... 0.33390% mononormal.................... 0.11348% tricksun...................... 0.06386% hail.......................... 0.06322% multiweather.................. 0.04748% monorock...................... 0.04192% monograss..................... 0.03189% monobug....................... 0.03175% monoflying.................... 0.02435% monowater..................... 0.02164% monoelectric.................. 0.02091% monopoison.................... 0.01840% monoice....................... 0.01825% monofire...................... 0.01107% monoghost..................... 0.01057% monopsychic................... 0.00836% monofighting.................. 0.00771% sandoffense................... 0.00746% monodark...................... 0.00657% monodragon.................... 0.00480% gravity....................... 0.00442% monoground.................... 0.00413% sandstall..................... 0.00411% monosteel..................... 0.00334% monofairy..................... 0.00124% hailstall..................... 0.00067% rainstall..................... 0.00039% Stalliness (mean: -0.228) -2.0|## |#### -1.5|###### |########## -1.0|############### |###################### -0.5|########################### |############################## 0.0|############################ |###################### +0.5|################ |######### +1.0|##### |### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.49%