weatherless...................96.71485% offense.......................51.20180% balance.......................28.02839% hyperoffense..................15.73876% voltturn...................... 4.91314% semistall..................... 3.24213% rain.......................... 2.12715% stall......................... 1.78892% rainoffense................... 0.95434% trickroom..................... 0.86441% sun........................... 0.83986% choice........................ 0.49864% sand.......................... 0.32376% sunoffense.................... 0.22928% monotype...................... 0.15518% mononormal.................... 0.05997% tricksun...................... 0.05471% monofire...................... 0.02253% multiweather.................. 0.01425% monograss..................... 0.01416% monobug....................... 0.01285% monopsychic................... 0.00888% hail.......................... 0.00864% monodark...................... 0.00722% monofighting.................. 0.00571% monoflying.................... 0.00570% monoelectric.................. 0.00402% monoghost..................... 0.00313% monowater..................... 0.00251% monoice....................... 0.00247% monorock...................... 0.00234% sandoffense................... 0.00210% monodragon.................... 0.00178% monopoison.................... 0.00171% gravity....................... 0.00068% monosteel..................... 0.00036% monoground.................... 0.00011% sandstall..................... 0.00008% rainstall..................... 0.00002% hailstall..................... 0.00001% monofairy..................... 0.00000% Stalliness (mean: -0.276) -2.0|## |##### -1.5|######## |############ -1.0|################ |######################## -0.5|############################# |############################## 0.0|########################### |##################### +0.5|############## |######### +1.0|##### |### +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.48%