weatherless...................97.44223% offense.......................50.05717% balance.......................26.64698% hyperoffense..................17.35564% voltturn...................... 6.10200% stall......................... 3.05760% semistall..................... 2.88261% rain.......................... 1.67853% rainoffense................... 1.15763% trickroom..................... 0.53895% sun........................... 0.46290% sand.......................... 0.41801% choice........................ 0.31922% sunoffense.................... 0.19133% monotype...................... 0.06084% mononormal.................... 0.03581% tricksun...................... 0.01802% monodark...................... 0.00795% monograss..................... 0.00621% monopsychic................... 0.00500% multiweather.................. 0.00335% monobug....................... 0.00267% hail.......................... 0.00167% monofighting.................. 0.00067% sandoffense................... 0.00066% monoflying.................... 0.00063% monowater..................... 0.00057% monoghost..................... 0.00053% monorock...................... 0.00035% monofire...................... 0.00016% monoice....................... 0.00014% gravity....................... 0.00012% monoelectric.................. 0.00009% monosteel..................... 0.00007% monopoison.................... 0.00001% monoground.................... 0.00001% rainstall..................... 0.00000% monofairy..................... 0.00000% monodragon.................... 0.00000% sandstall..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.290) -2.0|## |###### -1.5|########## |############# -1.0|################ |######################## -0.5|############################## |########################## 0.0|####################### |#################### +0.5|############# |########## +1.0|#### |## +1.5|# |## +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.49%