weatherless...................95.70297% offense.......................49.74257% balance.......................33.72277% hyperoffense..................11.24752% semistall..................... 3.92079% voltturn...................... 3.90099% rain.......................... 2.31683% sun........................... 1.58416% stall......................... 1.36634% monotype...................... 0.79208% trickroom..................... 0.77228% rainoffense................... 0.43564% sand.......................... 0.23762% monobug....................... 0.17822% monoelectric.................. 0.17822% hail.......................... 0.15842% monoflying.................... 0.13861% mononormal.................... 0.09901% monowater..................... 0.07921% sunoffense.................... 0.07921% monosteel..................... 0.05941% tricksun...................... 0.05941% monoice....................... 0.05941% choice........................ 0.03960% monoground.................... 0.03960% monodragon.................... 0.03960% sunstall...................... 0.01980% monopoison.................... 0.01980% monoghost..................... 0.01980% monofire...................... 0.01980% Stalliness (mean: -0.159) -2.0| |## -1.5|##### |######## -1.0|########### |################# -0.5|####################### |############################## 0.0|########################### |####################### +0.5|############# |########### +1.0|#### |### +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.55%