weatherless...................79.21954% offense.......................39.49193% balance.......................28.07664% sand..........................17.96224% hyperoffense..................15.56722% stall......................... 8.53167% semistall..................... 8.33254% voltturn...................... 5.60830% sun........................... 4.23213% multiweather.................. 3.40310% dragmag....................... 2.06135% rain.......................... 1.88846% sandoffense................... 1.82065% sandstall..................... 1.57195% trickroom..................... 0.26869% monotype...................... 0.11772% hail.......................... 0.10250% rainoffense................... 0.09350% choice........................ 0.05486% sunstall...................... 0.05119% trapper....................... 0.04504% sunoffense.................... 0.04108% rainstall..................... 0.02480% monosteel..................... 0.01948% monowater..................... 0.01130% monofighting.................. 0.01099% monobug....................... 0.01040% monopsychic................... 0.01017% monodragon.................... 0.00870% monofire...................... 0.00803% monoflying.................... 0.00795% mononormal.................... 0.00748% tricksand..................... 0.00695% hailoffense................... 0.00479% gravity....................... 0.00471% monograss..................... 0.00471% monofairy..................... 0.00422% monopoison.................... 0.00356% monorock...................... 0.00259% trickhail..................... 0.00240% monodark...................... 0.00218% monoground.................... 0.00204% monoelectric.................. 0.00163% monoghost..................... 0.00139% hailstall..................... 0.00139% monoice....................... 0.00132% tricksun...................... 0.00059% allweather.................... 0.00032% trickrain..................... 0.00008% Stalliness (mean: 0.019) -2.0|## |### -1.5|######## |################ -1.0|############# |####################### -0.5|############################## |################### 0.0|################# |################# +0.5|################### |########## +1.0|########## |###### +1.5|######### |#### +2.0|## |## +2.5|###### |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.45%