weatherless...................83.93908% offense.......................43.42141% balance.......................31.90523% hyperoffense..................14.74912% sand..........................10.82849% semistall..................... 6.35212% voltturn...................... 4.91476% stall......................... 3.57211% rain.......................... 3.37968% sun........................... 1.90848% monotype...................... 1.49145% dragmag....................... 1.37989% sandoffense................... 1.33499% choice........................ 1.11787% sandstall..................... 0.32788% trickroom..................... 0.31294% monodragon.................... 0.30153% multiweather.................. 0.27649% monowater..................... 0.25785% hail.......................... 0.22725% sunoffense.................... 0.21345% monoflying.................... 0.18421% rainoffense................... 0.17835% gravity....................... 0.14642% trapper....................... 0.14253% monopoison.................... 0.09827% mononormal.................... 0.09742% monopsychic................... 0.09282% monobug....................... 0.06732% monoghost..................... 0.05124% monoice....................... 0.05104% monodark...................... 0.05098% monoground.................... 0.04924% monofighting.................. 0.04391% monograss..................... 0.04322% monosteel..................... 0.03124% monofire...................... 0.02720% monofairy..................... 0.02534% monorock...................... 0.02236% monoelectric.................. 0.02226% sunstall...................... 0.01407% rainstall..................... 0.00718% hailoffense................... 0.00553% trickrain..................... 0.00494% tricksand..................... 0.00418% hailstall..................... 0.00097% allweather.................... 0.00054% Stalliness (mean: -0.108) -2.0|# |##### -1.5|######## |############ -1.0|################## |####################### -0.5|########################## |############################## 0.0|######################### |######################## +0.5|#################### |############### +1.0|########## |###### +1.5|#### |### +2.0|## |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.42%