weatherless...................82.89540% offense.......................41.59506% balance.......................30.65229% hyperoffense..................16.08008% sand..........................13.44569% semistall..................... 6.85260% voltturn...................... 6.06725% stall......................... 4.81996% rain.......................... 2.93120% sandoffense................... 1.70822% dragmag....................... 1.42883% choice........................ 1.03438% sun........................... 1.00475% monotype...................... 0.74328% gravity....................... 0.36016% multiweather.................. 0.34584% sandstall..................... 0.31733% trickroom..................... 0.28727% monowater..................... 0.19349% monodragon.................... 0.17290% rainoffense................... 0.13957% monoflying.................... 0.11379% sunoffense.................... 0.08198% trapper....................... 0.07669% hail.......................... 0.07029% monopsychic................... 0.06243% mononormal.................... 0.03850% monoground.................... 0.03348% monopoison.................... 0.02271% monobug....................... 0.02087% monoice....................... 0.02001% monosteel..................... 0.01807% monoghost..................... 0.01622% monofighting.................. 0.00987% monograss..................... 0.00870% monodark...................... 0.00726% sunstall...................... 0.00420% monofire...................... 0.00385% hailoffense................... 0.00118% tricksand..................... 0.00081% monorock...................... 0.00053% monoelectric.................. 0.00050% monofairy..................... 0.00023% allweather.................... 0.00008% trickrain..................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.092) -2.0|## |####### -1.5|########### |############ -1.0|################### |######################## -0.5|########################### |############################## 0.0|###################### |####################### +0.5|####################### |############### +1.0|############# |###### +1.5|##### |##### +2.0|## |## +2.5| | +3.0|## more negative = more offensive, more positive = more stall one # = 0.40%