weatherless...................83.71336% balance.......................36.08725% offense.......................35.54726% stall.........................15.55174% sand..........................14.95613% hyperoffense.................. 8.74842% semistall..................... 4.06533% dragmag....................... 2.47216% voltturn...................... 2.42235% sun........................... 0.90060% sandoffense................... 0.40761% rain.......................... 0.36476% hail.......................... 0.26098% sandstall..................... 0.25253% multiweather.................. 0.19582% sunstall...................... 0.03200% trickroom..................... 0.02986% choice........................ 0.02594% monotype...................... 0.00587% tricksand..................... 0.00570% monodragon.................... 0.00375% sunoffense.................... 0.00270% monograss..................... 0.00105% mononormal.................... 0.00090% monofire...................... 0.00011% rainstall..................... 0.00010% monofighting.................. 0.00007% rainoffense................... 0.00002% monosteel..................... 0.00000% monoflying.................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monowater..................... 0.00000% monodark...................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.350) |#### -1.5|## |######### -1.0|######## |##################### -0.5|################# |##################### 0.0|######################### |################# +0.5|############################## |############### +1.0|######### |### +1.5|###### |### +2.0|#### |#### +2.5|### |########### +3.0|###### | more negative = more offensive, more positive = more stall one # = 0.45%