weatherless...................94.17803% offense.......................44.10880% balance.......................35.11001% hyperoffense..................14.53327% semistall..................... 3.44134% stall......................... 2.80657% rain.......................... 2.34197% voltturn...................... 1.91906% sun........................... 1.80671% sand.......................... 1.54776% trickroom..................... 0.76153% choice........................ 0.66727% monotype...................... 0.52450% sunoffense.................... 0.51403% rainoffense................... 0.33349% hail.......................... 0.16701% mononormal.................... 0.15910% monowater..................... 0.07960% monoice....................... 0.05221% gravity....................... 0.04909% monoelectric.................. 0.04022% monobug....................... 0.03692% sandoffense................... 0.03516% multiweather.................. 0.03284% monograss..................... 0.03206% monoflying.................... 0.03005% monorock...................... 0.02735% rainstall..................... 0.02280% monoground.................... 0.01756% monofairy..................... 0.01665% dragmag....................... 0.01657% sandstall..................... 0.01428% monodragon.................... 0.01358% monofire...................... 0.01161% hailstall..................... 0.01122% monoghost..................... 0.01034% monodark...................... 0.01015% monopsychic................... 0.00917% monopoison.................... 0.00642% hailoffense................... 0.00526% monofighting.................. 0.00266% trickrain..................... 0.00261% allweather.................... 0.00117% Stalliness (mean: -0.159) -2.0|### |### -1.5|##### |############ -1.0|################ |##################### -0.5|######################## |############################## 0.0|########################### |########################## +0.5|################### |############## +1.0|####### |### +1.5|# |## +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.46%