weatherless...................95.03907% balance.......................38.12790% offense.......................37.84423% hyperoffense..................15.05413% stall......................... 4.93184% semistall..................... 4.04189% sand.......................... 2.05520% voltturn...................... 1.94157% rain.......................... 1.88200% trickroom..................... 1.17221% choice........................ 0.99233% sun........................... 0.98939% sunoffense.................... 0.34252% monotype...................... 0.27713% rainoffense................... 0.26569% mononormal.................... 0.08829% sandoffense................... 0.07127% monowater..................... 0.06266% gravity....................... 0.04530% hail.......................... 0.03534% monograss..................... 0.02984% monodark...................... 0.02230% monoice....................... 0.01722% dragmag....................... 0.01508% monorock...................... 0.01505% rainstall..................... 0.01438% monofairy..................... 0.00972% monoflying.................... 0.00847% monoground.................... 0.00834% sandstall..................... 0.00612% monofire...................... 0.00565% monodragon.................... 0.00456% monobug....................... 0.00449% hailstall..................... 0.00197% monoelectric.................. 0.00151% hailoffense................... 0.00119% multiweather.................. 0.00100% trickrain..................... 0.00058% monopoison.................... 0.00032% monopsychic................... 0.00002% monofighting.................. 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.069) -2.0|#### |### -1.5|###### |############## -1.0|################# |################## -0.5|##################### |############################# 0.0|########################### |############################## +0.5|######################## |################### +1.0|######## |#### +1.5|## |### +2.0|#### |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.42%