weatherless...................93.01366% balance.......................36.02882% offense.......................35.09073% hyperoffense..................18.38413% stall......................... 7.59367% sand.......................... 3.67423% semistall..................... 2.90266% voltturn...................... 2.41502% rain.......................... 2.38616% choice........................ 0.92152% sun........................... 0.90668% trickroom..................... 0.52782% rainoffense................... 0.25995% sunoffense.................... 0.23484% monotype...................... 0.20646% sandoffense................... 0.14713% mononormal.................... 0.05178% monodark...................... 0.04567% monoice....................... 0.02452% monowater..................... 0.02411% monofairy..................... 0.02279% hail.......................... 0.01950% monoflying.................... 0.01207% monorock...................... 0.01161% monograss..................... 0.01021% rainstall..................... 0.00897% gravity....................... 0.00625% monodragon.................... 0.00163% monofire...................... 0.00127% dragmag....................... 0.00086% hailstall..................... 0.00064% monobug....................... 0.00048% monoground.................... 0.00034% sandstall..................... 0.00028% multiweather.................. 0.00024% hailoffense................... 0.00012% trickrain..................... 0.00007% monoelectric.................. 0.00005% monopoison.................... 0.00001% monopsychic................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.073) -2.0|############ |## -1.5|#### |############# -1.0|################## |############### -0.5|############### |############################## 0.0|####################### |######################### +0.5|#################### |######################## +1.0|#### |### +1.5|## |###### +2.0|###### |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.44%