weatherless...................77.23035% offense.......................53.44060% balance.......................38.37909% sun...........................10.11696% rain.......................... 8.64103% hyperoffense.................. 5.04165% sand.......................... 3.35757% semistall..................... 2.85833% voltturn...................... 2.45657% hail.......................... 2.34878% multiweather.................. 1.65638% batonpass..................... 0.71989% sunoffense.................... 0.35785% stall......................... 0.28034% rainoffense................... 0.26267% dragmag....................... 0.20531% sandoffense................... 0.05812% choice........................ 0.05320% hailoffense................... 0.04614% sandstall..................... 0.02043% rainstall..................... 0.01617% sunstall...................... 0.01537% hailstall..................... 0.00545% trapper....................... 0.00182% trickroom..................... 0.00140% allweather.................... 0.00021% trickrain..................... 0.00010% tricksun...................... 0.00007% trickhail..................... 0.00003% Stalliness (mean: -0.103) -1.5|# |#### -1.0|######### |################# -0.5|######################### |############################## 0.0|############################# |######################## +0.5|################ |########## +1.0|##### |## +1.5|# more negative = more offensive, more positive = more stall one # = 0.57%