weatherless...................96.50142% offense.......................45.11246% balance.......................31.68031% stall.........................10.94891% hyperoffense.................. 9.32446% semistall..................... 2.93385% voltturn...................... 2.82635% hail.......................... 2.38292% trickroom..................... 1.00119% gravity....................... 0.65373% sand.......................... 0.46005% rain.......................... 0.33942% sun........................... 0.32886% choice........................ 0.31499% hailoffense................... 0.14577% trickhail..................... 0.09682% rainoffense................... 0.06680% monotype...................... 0.04734% sunoffense.................... 0.03461% hailstall..................... 0.02139% monofighting.................. 0.01466% multiweather.................. 0.01267% mononormal.................... 0.00893% tricksun...................... 0.00860% monoelectric.................. 0.00670% monofairy..................... 0.00642% monoghost..................... 0.00443% monobug....................... 0.00365% tricksand..................... 0.00278% monorock...................... 0.00094% monoice....................... 0.00064% sandstall..................... 0.00062% monograss..................... 0.00047% sandoffense................... 0.00034% dragmag....................... 0.00029% monodark...................... 0.00019% monopoison.................... 0.00017% monowater..................... 0.00016% monosteel..................... 0.00010% monopsychic................... 0.00004% monoflying.................... 0.00003% monodragon.................... 0.00001% monofire...................... 0.00000% rainstall..................... 0.00000% monoground.................... 0.00000% sunstall...................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.053) |# -1.5|#### |######## -1.0|############## |################ -0.5|#################### |############################## 0.0|########################## |################### +0.5|################# |####### +1.0|####### |## +1.5|# |######## +2.0|######## |## +2.5|## | more negative = more offensive, more positive = more stall one # = 0.51%