offense.......................62.57933% sun...........................62.31857% rain..........................46.45005% multiweather..................26.93430% balance.......................26.51436% weatherless...................15.99337% hyperoffense.................. 9.70085% trickroom..................... 8.18652% tricksun...................... 4.18133% sunoffense.................... 2.12115% monotype...................... 1.82874% choice........................ 1.48162% monoflying.................... 1.36900% hail.......................... 1.22734% semistall..................... 1.17182% rainoffense................... 1.16477% sand.......................... 0.96360% trickrain..................... 0.82715% voltturn...................... 0.70166% trickhail..................... 0.69308% monodragon.................... 0.19077% monowater..................... 0.10271% monofairy..................... 0.05441% stall......................... 0.03364% sandoffense................... 0.03356% monoice....................... 0.02473% hailoffense................... 0.02184% monosteel..................... 0.02070% monopsychic................... 0.01758% monobug....................... 0.01059% monoelectric.................. 0.00855% monograss..................... 0.00841% monodark...................... 0.00711% monoground.................... 0.00541% monorock...................... 0.00408% batonpass..................... 0.00363% monopoison.................... 0.00325% trapper....................... 0.00157% mononormal.................... 0.00127% rainstall..................... 0.00022% monoghost..................... 0.00016% dragmag....................... 0.00002% monofire...................... 0.00001% sandstall..................... 0.00001% sunstall...................... 0.00000% swagplay...................... 0.00000% gravity....................... 0.00000% monofighting.................. 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.340) -1.5|#### |#### -1.0|############## |####################### -0.5|############################## |####################### 0.0|########### |################ +0.5|############# |#### +1.0| | +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.70%