weatherless...................83.57687% offense.......................45.07624% balance.......................44.18679% trickroom.....................10.60991% rain.......................... 6.16264% sun........................... 5.36849% hyperoffense.................. 5.33672% semistall..................... 4.44727% hail.......................... 3.30368% monotype...................... 2.70013% sand.......................... 2.03304% stall......................... 0.95299% mononormal.................... 0.92122% monowater..................... 0.73062% voltturn...................... 0.66709% tricksand..................... 0.66709% trickhail..................... 0.47649% multiweather.................. 0.41296% sunoffense.................... 0.31766% monoelectric.................. 0.31766% monofire...................... 0.25413% tricksun...................... 0.22236% choice........................ 0.22236% monorock...................... 0.19060% rainstall..................... 0.19060% gravity....................... 0.15883% sandstall..................... 0.12706% rainoffense................... 0.09530% monograss..................... 0.09530% monofighting.................. 0.09530% hailoffense................... 0.09530% batonpass..................... 0.06353% monobug....................... 0.03177% trickrain..................... 0.03177% monoground.................... 0.03177% monoice....................... 0.03177% Stalliness (mean: -0.015) -1.5|## |##### -1.0|########### |################ -0.5|###################### |########################## 0.0|######################## |############################## +0.5|######################## |############ +1.0|####### |#### +1.5|## |# +2.0| more negative = more offensive, more positive = more stall one # = 0.54%