weatherless...................82.03543% offense.......................45.25861% balance.......................45.08818% trickroom.....................13.77781% rain.......................... 6.90376% hyperoffense.................. 5.26659% sun........................... 4.63879% hail.......................... 4.58806% semistall..................... 3.70601% monotype...................... 2.27488% sand.......................... 2.25749% mononormal.................... 1.03507% tricksand..................... 0.95864% stall......................... 0.68061% monowater..................... 0.61439% voltturn...................... 0.51342% trickhail..................... 0.43976% multiweather.................. 0.39022% sunoffense.................... 0.27734% rainstall..................... 0.24060% monorock...................... 0.23830% monoelectric.................. 0.22307% tricksun...................... 0.17879% choice........................ 0.17295% gravity....................... 0.16473% hailoffense................... 0.13931% monofire...................... 0.11463% sandstall..................... 0.09829% rainoffense................... 0.05854% batonpass..................... 0.05797% trickrain..................... 0.02026% monoground.................... 0.01909% monobug....................... 0.01812% monofighting.................. 0.01000% monograss..................... 0.00191% monoice....................... 0.00030% Stalliness (mean: -0.030) -1.5|# |##### -1.0|########### |################ -0.5|#################### |####################### 0.0|##################### |############################## +0.5|###################### |########### +1.0|##### |### +1.5|## | +2.0| more negative = more offensive, more positive = more stall one # = 0.59%