sun...........................66.60021% offense.......................45.67223% rain..........................27.35615% balance.......................26.17615% weatherless...................21.78756% hyperoffense..................20.94623% multiweather..................17.44315% sunoffense....................11.85013% semistall..................... 4.54512% stall......................... 2.66027% sand.......................... 1.95975% rainoffense................... 1.77066% batonpass..................... 1.15290% sunstall...................... 1.10367% monotype...................... 0.57633% dragmag....................... 0.47322% voltturn...................... 0.31154% gravity....................... 0.23278% sandstall..................... 0.20467% monodragon.................... 0.19821% rainstall..................... 0.15964% choice........................ 0.12350% monosteel..................... 0.10944% trickroom..................... 0.10008% sandoffense................... 0.06082% tricksun...................... 0.05072% hail.......................... 0.04186% monoghost..................... 0.03986% trickrain..................... 0.03475% monodark...................... 0.03228% monoflying.................... 0.02924% monowater..................... 0.02630% monofairy..................... 0.02484% monoground.................... 0.01921% monobug....................... 0.01877% monograss..................... 0.01776% mononormal.................... 0.01689% monopsychic................... 0.01353% monorock...................... 0.00817% monofire...................... 0.00810% monofighting.................. 0.00787% monoelectric.................. 0.00687% monoice....................... 0.00517% trapper....................... 0.00346% monopoison.................... 0.00331% hailstall..................... 0.00126% tricksand..................... 0.00041% allweather.................... 0.00040% hailoffense................... 0.00017% trickhail..................... 0.00000% Stalliness (mean: -0.280) -2.0|## |##### -1.5|############# |##################### -1.0|########################### |########################## -0.5|############################# |############################## 0.0|######################### |################### +0.5|################## |############ +1.0|######## |##### +1.5|### |## +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.40%