weatherless...................91.99382% offense.......................46.09480% balance.......................31.43225% hyperoffense..................16.21329% voltturn...................... 5.54353% semistall..................... 4.24523% sand.......................... 3.88975% rain.......................... 2.48326% stall......................... 2.01443% hail.......................... 1.14374% monotype...................... 0.71097% sun........................... 0.67491% rainoffense................... 0.59763% choice........................ 0.29366% trickroom..................... 0.26790% monodark...................... 0.19578% multiweather.................. 0.18032% sandstall..................... 0.12365% monorock...................... 0.11850% dragmag....................... 0.09789% monobug....................... 0.09789% sunoffense.................... 0.09274% hailoffense................... 0.09274% sandoffense................... 0.06182% mononormal.................... 0.06182% monoice....................... 0.05152% monofighting.................. 0.03606% monoflying.................... 0.03606% monowater..................... 0.02576% monoghost..................... 0.02576% tricksand..................... 0.02576% monodragon.................... 0.02061% trickhail..................... 0.02061% monoground.................... 0.02061% monoelectric.................. 0.01546% monopoison.................... 0.01030% gravity....................... 0.01030% trickrain..................... 0.01030% monofairy..................... 0.01030% monofire...................... 0.01030% monosteel..................... 0.00515% Stalliness (mean: -0.207) -2.0|## |### -1.5|######### |############ -1.0|#################### |####################### -0.5|########################## |############################## 0.0|############################# |##################### +0.5|##################### |########### +1.0|####### |#### +1.5|### |# +2.0|# |# +2.5| |# more negative = more offensive, more positive = more stall one # = 0.44%