weatherless...................74.05875% offense.......................48.86365% balance.......................47.55603% sun...........................11.73494% rain.......................... 6.86937% sand.......................... 5.85195% trickroom..................... 2.70457% hail.......................... 2.26842% semistall..................... 1.87388% hyperoffense.................. 1.50572% multiweather.................. 0.75381% trickhail..................... 0.44636% voltturn...................... 0.33405% monotype...................... 0.23226% stall......................... 0.20071% tricksand..................... 0.19762% sunoffense.................... 0.12306% gravity....................... 0.05567% sandoffense................... 0.05478% tricksun...................... 0.04405% monowater..................... 0.04344% trickrain..................... 0.04103% rainoffense................... 0.03845% mononormal.................... 0.03613% monosteel..................... 0.02594% monofire...................... 0.02097% dragmag....................... 0.01877% sandstall..................... 0.01654% monodragon.................... 0.01263% batonpass..................... 0.01232% monoghost..................... 0.01158% monoflying.................... 0.01104% monofairy..................... 0.01086% sunstall...................... 0.01016% monoelectric.................. 0.01000% monodark...................... 0.00869% monobug....................... 0.00827% swagplay...................... 0.00820% monoice....................... 0.00793% monofighting.................. 0.00771% monopoison.................... 0.00432% hailoffense................... 0.00423% monograss..................... 0.00382% monorock...................... 0.00364% monopsychic................... 0.00314% rainstall..................... 0.00259% monoground.................... 0.00216% allweather.................... 0.00180% hailstall..................... 0.00134% trapper....................... 0.00055% Stalliness (mean: 0.002) |# -1.0|### |######## -0.5|################# |########################### 0.0|############################## |######################### +0.5|################ |######## +1.0|### |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.71%