weatherless...................71.75774% offense.......................48.79137% balance.......................48.20405% sun...........................12.62151% rain.......................... 7.95664% sand.......................... 5.85105% hail.......................... 2.44485% trickroom..................... 2.08530% semistall..................... 1.46965% hyperoffense.................. 1.37030% multiweather.................. 0.60020% trickhail..................... 0.36051% voltturn...................... 0.35025% tricksand..................... 0.17465% stall......................... 0.16464% monotype...................... 0.12958% sunoffense.................... 0.05804% sandoffense................... 0.05493% rainoffense................... 0.03173% trickrain..................... 0.02940% gravity....................... 0.02792% monofairy..................... 0.02788% tricksun...................... 0.02405% monofire...................... 0.02253% monowater..................... 0.01778% monodragon.................... 0.01714% sunstall...................... 0.01042% dragmag....................... 0.00922% monobug....................... 0.00715% monoelectric.................. 0.00628% mononormal.................... 0.00626% monodark...................... 0.00603% sandstall..................... 0.00518% batonpass..................... 0.00515% monofighting.................. 0.00486% swagplay...................... 0.00367% monosteel..................... 0.00354% monoflying.................... 0.00224% monoghost..................... 0.00208% monoice....................... 0.00149% monopsychic................... 0.00115% monopoison.................... 0.00115% monorock...................... 0.00097% monograss..................... 0.00055% monoground.................... 0.00050% rainstall..................... 0.00018% hailoffense................... 0.00016% allweather.................... 0.00013% hailstall..................... 0.00010% trapper....................... 0.00000% Stalliness (mean: 0.003) |# -1.0|### |######## -0.5|################# |########################### 0.0|############################## |######################### +0.5|################# |######## +1.0|### |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.72%