weatherless...................70.51557% balance.......................48.39644% offense.......................46.59208% sun...........................11.88683% rain..........................10.37783% sand.......................... 6.38998% hyperoffense.................. 3.56163% trickroom..................... 2.01449% hail.......................... 1.48572% semistall..................... 1.21630% voltturn...................... 1.00396% multiweather.................. 0.55264% stall......................... 0.23355% trickhail..................... 0.19894% monotype...................... 0.16139% monofire...................... 0.10164% sunoffense.................... 0.07994% sandoffense................... 0.05602% sunstall...................... 0.03529% tricksand..................... 0.03317% tricksun...................... 0.02506% gravity....................... 0.02367% rainoffense................... 0.02127% monobug....................... 0.01507% monowater..................... 0.01216% mononormal.................... 0.00946% monoelectric.................. 0.00703% dragmag....................... 0.00424% monofighting.................. 0.00413% monodark...................... 0.00309% monodragon.................... 0.00257% swagplay...................... 0.00192% trickrain..................... 0.00169% sandstall..................... 0.00119% monoghost..................... 0.00115% monofairy..................... 0.00108% monoflying.................... 0.00093% monopoison.................... 0.00071% monorock...................... 0.00060% batonpass..................... 0.00056% monograss..................... 0.00055% monoice....................... 0.00052% monosteel..................... 0.00033% monopsychic................... 0.00033% monoground.................... 0.00003% hailoffense................... 0.00003% allweather.................... 0.00001% hailstall..................... 0.00000% rainstall..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.000) |### -1.0|#### |###### -0.5|############## |############################# 0.0|############################## |######################### +0.5|################## |########## +1.0|### |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.70%