weatherless...................81.02766% offense.......................55.86968% balance.......................24.31799% hyperoffense..................15.75636% sand..........................11.19143% sun........................... 5.95599% semistall..................... 2.55925% monotype...................... 2.54610% voltturn...................... 2.54115% rain.......................... 2.08900% stall......................... 1.49672% multiweather.................. 1.32581% hail.......................... 1.08676% sunoffense.................... 0.93772% sandoffense................... 0.78392% sandstall..................... 0.55977% batonpass..................... 0.52043% mononormal.................... 0.48883% monoflying.................... 0.32966% monowater..................... 0.31013% trickroom..................... 0.30164% monobug....................... 0.28376% rainoffense................... 0.19315% swagplay...................... 0.16036% monosteel..................... 0.14770% monofire...................... 0.11982% monopoison.................... 0.11029% monograss..................... 0.10432% dragmag....................... 0.10313% monofighting.................. 0.10313% monodark...................... 0.10254% monofairy..................... 0.10194% monoghost..................... 0.10015% gravity....................... 0.06677% monorock...................... 0.06617% sunstall...................... 0.06557% monodragon.................... 0.06140% monoice....................... 0.05663% monoground.................... 0.04948% monoelectric.................. 0.03338% monopsychic................... 0.02921% hailoffense................... 0.02861% trickhail..................... 0.01550% rainstall..................... 0.01252% hailstall..................... 0.00954% trapper....................... 0.00596% tricksand..................... 0.00477% allweather.................... 0.00358% tricksun...................... 0.00298% trickrain..................... 0.00119% Stalliness (mean: -0.327) -2.0|# |### -1.5|###### |########### -1.0|#################### |########################## -0.5|############################## |############################# 0.0|####################### |################ +0.5|########### |####### +1.0|#### |## +1.5|## |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.52%