weatherless...................80.11685% offense.......................56.23920% balance.......................23.46168% hyperoffense..................16.07786% sand..........................12.97353% sun........................... 5.35647% voltturn...................... 2.59373% semistall..................... 2.46197% rain.......................... 1.88916% stall......................... 1.75930% monotype...................... 1.73570% multiweather.................. 1.43555% hail.......................... 1.12185% sandoffense................... 0.94143% sunoffense.................... 0.84481% sandstall..................... 0.72397% mononormal.................... 0.41788% batonpass..................... 0.35495% monoflying.................... 0.28316% monowater..................... 0.27435% trickroom..................... 0.25760% swagplay...................... 0.20569% dragmag....................... 0.12637% monosteel..................... 0.11981% rainoffense................... 0.11587% sunstall...................... 0.09161% monofire...................... 0.07743% monofairy..................... 0.07670% gravity....................... 0.07289% monobug....................... 0.06921% monoghost..................... 0.06340% monofighting.................. 0.06072% monopoison.................... 0.05772% monodark...................... 0.05302% monodragon.................... 0.04059% monorock...................... 0.03920% monograss..................... 0.03453% monoground.................... 0.02927% monoice....................... 0.02894% monoelectric.................. 0.02123% trickhail..................... 0.01873% hailoffense................... 0.01614% rainstall..................... 0.01589% monopsychic................... 0.01390% tricksand..................... 0.00483% trapper....................... 0.00423% tricksun...................... 0.00344% allweather.................... 0.00320% hailstall..................... 0.00207% trickrain..................... 0.00057% Stalliness (mean: -0.331) -2.0|# |### -1.5|####### |############ -1.0|#################### |########################## -0.5|############################## |############################## 0.0|####################### |################ +0.5|########### |####### +1.0|### |## +1.5|# |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.52%