offense.......................70.70981% weatherless...................64.26057% balance.......................20.94892% rain..........................11.52851% sand.......................... 8.35770% hail.......................... 8.29022% sun........................... 7.96849% hyperoffense.................. 7.91436% monotype...................... 5.35025% sunoffense.................... 4.41321% trickroom..................... 4.20680% monofire...................... 3.11483% monowater..................... 0.52842% voltturn...................... 0.49426% monoelectric.................. 0.49426% semistall..................... 0.42691% multiweather.................. 0.40550% monograss..................... 0.32773% monoground.................... 0.23558% monodark...................... 0.22527% trickhail..................... 0.14063% monoice....................... 0.12643% monorock...................... 0.12133% tricksand..................... 0.12133% monofairy..................... 0.10990% mononormal.................... 0.06403% rainoffense................... 0.06363% monoflying.................... 0.00248% sandoffense................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% monopoison.................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% trapper....................... 0.00000% stall......................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.390) -1.5|# |####### -1.0|############## |##################### -0.5|############################## |############### 0.0|########### |########## +0.5|######### |#### +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.81%