offense.......................71.64449% weatherless...................61.22375% balance.......................20.31452% rain..........................12.91345% hail..........................10.31077% sun........................... 9.38669% hyperoffense.................. 7.88043% sand.......................... 7.09702% monotype...................... 6.78003% sunoffense.................... 6.28869% monofire...................... 5.41156% trickroom..................... 4.59033% multiweather.................. 0.93168% monodark...................... 0.52570% monowater..................... 0.45186% monograss..................... 0.17200% semistall..................... 0.16056% trickhail..................... 0.05495% voltturn...................... 0.04877% monoelectric.................. 0.04877% monoground.................... 0.04763% monorock...................... 0.04166% tricksand..................... 0.04166% monoice....................... 0.04119% mononormal.................... 0.02200% monofairy..................... 0.01757% rainoffense................... 0.00517% monoflying.................... 0.00008% sandoffense................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% monopoison.................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% trapper....................... 0.00000% stall......................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.403) -1.5| |######## -1.0|############## |############### -0.5|############################## |#################### 0.0|########## |############## +0.5|#### |#### +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.84%