offense.......................63.47953% sun...........................55.98207% rain..........................47.23207% multiweather..................28.81363% balance.......................25.67800% weatherless...................23.90352% hyperoffense.................. 9.75963% trickroom..................... 4.18959% sunoffense.................... 2.65684% tricksun...................... 2.02466% sand.......................... 1.15429% monotype...................... 1.03543% rainoffense................... 0.97917% semistall..................... 0.93362% hail.......................... 0.60170% gravity....................... 0.52268% monowater..................... 0.29960% trickhail..................... 0.26888% monodragon.................... 0.24805% monoflying.................... 0.18644% trickrain..................... 0.15359% stall......................... 0.14922% voltturn...................... 0.14881% choice........................ 0.09615% hailoffense................... 0.08547% monofairy..................... 0.06470% batonpass..................... 0.06073% monodark...................... 0.05323% monobug....................... 0.05197% sandoffense................... 0.04022% monoground.................... 0.03950% monoghost..................... 0.03906% rainstall..................... 0.03902% tricksand..................... 0.02708% sunstall...................... 0.02540% monoice....................... 0.02483% dragmag....................... 0.02424% monoelectric.................. 0.01213% monofighting.................. 0.00625% monosteel..................... 0.00391% monopsychic................... 0.00320% monofire...................... 0.00227% mononormal.................... 0.00028% monopoison.................... 0.00004% monorock...................... 0.00000% monograss..................... 0.00000% sandstall..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.311) | -1.5|## |######### -1.0|############### |####################### -0.5|############################## |############################## 0.0|########################### |############## +0.5|########### |####### +1.0|## |# +1.5|# | more negative = more offensive, more positive = more stall one # = 0.59%