weatherless...................83.38235% offense.......................46.32353% balance.......................39.50368% trickroom.....................13.32721% semistall..................... 7.70221% hail.......................... 5.93750% sun........................... 5.34926% hyperoffense.................. 4.96324% rain.......................... 4.33824% sand.......................... 2.04044% trickhail..................... 1.65441% voltturn...................... 1.52574% stall......................... 1.50735% monotype...................... 1.25000% multiweather.................. 1.04779% gravity....................... 0.53309% tricksun...................... 0.53309% mononormal.................... 0.47794% choice........................ 0.40441% sunoffense.................... 0.29412% hailstall..................... 0.27574% tricksand..................... 0.18382% batonpass..................... 0.16544% monorock...................... 0.14706% monoelectric.................. 0.14706% monopoison.................... 0.11029% monoice....................... 0.11029% rainoffense................... 0.09191% trickrain..................... 0.09191% monobug....................... 0.07353% sandstall..................... 0.07353% monowater..................... 0.05515% monofighting.................. 0.03676% monodark...................... 0.03676% monofire...................... 0.03676% sunstall...................... 0.01838% hailoffense................... 0.01838% monoflying.................... 0.01838% rainstall..................... 0.01838% Stalliness (mean: 0.042) -1.5|## |#### -1.0|######### |################ -0.5|######################## |############################## 0.0|############################## |########################## +0.5|###################### |############## +1.0|######### |####### +1.5|#### |# +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.50%