sand..........................59.18059% weatherless...................39.40456% hyperoffense..................36.89561% balance.......................30.58991% sandoffense...................22.42338% offense.......................14.73231% semistall.....................13.28062% stall......................... 4.50155% hail.......................... 1.62607% choice........................ 1.32677% voltturn...................... 0.76568% multiweather.................. 0.43335% batonpass..................... 0.23755% trickroom..................... 0.23722% tricksand..................... 0.23722% rain.......................... 0.22212% rainoffense................... 0.19719% sandstall..................... 0.17097% dragmag....................... 0.06351% monotype...................... 0.00006% monoice....................... 0.00006% hailstall..................... 0.00000% sun........................... 0.00000% monowater..................... 0.00000% sunoffense.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% trapper....................... 0.00000% hailoffense................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.160) -2.0| |## -1.5|############### |############################## -1.0|########### |######## -0.5|### |##### 0.0|### |###################### +0.5|#### |############# +1.0|################## |#### +1.5|### |# +2.0|## |#### more negative = more offensive, more positive = more stall one # = 0.67%