weatherless...................68.48470% offense.......................32.73320% balance.......................19.99529% stall.........................19.95251% rain..........................19.11723% hyperoffense..................18.95978% sun...........................14.32624% semistall..................... 8.35923% multiweather.................. 5.56014% sand.......................... 3.40575% rainoffense................... 3.18869% voltturn...................... 2.48025% sunoffense.................... 2.14359% choice........................ 0.86110% sunstall...................... 0.39418% trickroom..................... 0.36876% trickrain..................... 0.34034% dragmag....................... 0.33562% sandoffense................... 0.26016% hail.......................... 0.24487% rainstall..................... 0.09681% monotype...................... 0.06949% sandstall..................... 0.03376% monopsychic................... 0.03110% mononormal.................... 0.02258% trapper....................... 0.01022% monoflying.................... 0.00385% monowater..................... 0.00344% monoground.................... 0.00328% monofire...................... 0.00228% monograss..................... 0.00110% monorock...................... 0.00108% hailoffense................... 0.00096% allweather.................... 0.00063% monoice....................... 0.00061% monoghost..................... 0.00008% monodark...................... 0.00008% monosteel..................... 0.00004% monodragon.................... 0.00003% monofighting.................. 0.00000% monobug....................... 0.00000% monopoison.................... 0.00000% monofairy..................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.345) |############## -1.0|##################### |############################## 0.0|############## |################### +1.0|######### |######### +2.0|###### |## +3.0|######## |######## more negative = more offensive, more positive = more stall one # = 0.69%