weatherless...................89.08947% offense.......................47.74803% hyperoffense..................38.82639% balance.......................12.31155% voltturn...................... 8.55137% sun........................... 4.98615% sand.......................... 2.96878% sunoffense.................... 1.93165% hail.......................... 1.85156% rain.......................... 1.62297% monotype...................... 1.05327% semistall..................... 0.91401% rainoffense................... 0.62719% choice........................ 0.56861% hailoffense................... 0.44003% sandoffense................... 0.39431% multiweather.................. 0.39036% batonpass..................... 0.33574% trickroom..................... 0.30859% mononormal.................... 0.29002% stall......................... 0.20001% monowater..................... 0.16573% monorock...................... 0.09858% monobug....................... 0.08858% monograss..................... 0.07606% sandstall..................... 0.07286% monofire...................... 0.07143% monodark...................... 0.05572% monoflying.................... 0.04286% monoghost..................... 0.04000% monopoison.................... 0.03143% monoice....................... 0.02714% monoelectric.................. 0.02429% monosteel..................... 0.02143% trapper....................... 0.01714% monopsychic................... 0.01429% allweather.................... 0.01286% monoground.................... 0.01286% monofighting.................. 0.01143% monodragon.................... 0.00714% monofairy..................... 0.00714% dragmag....................... 0.00571% hailstall..................... 0.00286% trickrain..................... 0.00143% tricksand..................... 0.00143% Stalliness (mean: -0.765) |## -2.0|##### |########### -1.5|################## |########################## -1.0|############################## |############################# -0.5|########################## |################## 0.0|############## |######### +0.5|###### |## +1.0|## |# +1.5|# more negative = more offensive, more positive = more stall one # = 0.50%