weatherless...................91.75643% offense.......................48.77266% hyperoffense..................31.69031% balance.......................17.73653% voltturn......................17.02890% sun........................... 3.32646% sand.......................... 2.68471% semistall..................... 1.56834% hail.......................... 1.45272% sunoffense.................... 1.01052% rain.......................... 0.90809% choice........................ 0.51000% rainoffense................... 0.50008% trickroom..................... 0.49677% monotype...................... 0.49100% batonpass..................... 0.41173% stall......................... 0.23216% sandoffense................... 0.23130% mononormal.................... 0.19176% multiweather.................. 0.12741% hailoffense................... 0.10452% monobug....................... 0.08400% monorock...................... 0.06924% monowater..................... 0.06219% sandstall..................... 0.06194% trapper....................... 0.05413% monofire...................... 0.02441% monograss..................... 0.01818% monodark...................... 0.01576% monoflying.................... 0.00896% monopoison.................... 0.00882% monosteel..................... 0.00274% monopsychic................... 0.00207% monoelectric.................. 0.00160% dragmag....................... 0.00093% monofairy..................... 0.00063% monoghost..................... 0.00044% monoice....................... 0.00033% monofighting.................. 0.00021% hailstall..................... 0.00016% allweather.................... 0.00010% tricksand..................... 0.00000% monodragon.................... 0.00000% monoground.................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.622) |# -2.0|#### |########## -1.5|############# |###################### -1.0|############################## |############################ -0.5|############################ |####################### 0.0|################# |############### +0.5|######### |#### +1.0|### |# +1.5|# more negative = more offensive, more positive = more stall one # = 0.48%