weatherless...................94.49184% offense.......................49.72874% balance.......................34.08673% hyperoffense..................11.38931% semistall..................... 3.51834% rain.......................... 3.03293% voltturn...................... 2.93388% sun........................... 1.63291% stall......................... 1.27688% rainoffense................... 0.90122% monotype...................... 0.75042% trickroom..................... 0.60676% sunoffense.................... 0.51843% sand.......................... 0.50504% hail.......................... 0.40064% choice........................ 0.28197% mononormal.................... 0.12403% monoflying.................... 0.09815% monofighting.................. 0.09191% monograss..................... 0.07941% monorock...................... 0.07049% monoice....................... 0.06781% multiweather.................. 0.05889% monoelectric.................. 0.05621% monopsychic................... 0.04105% monowater..................... 0.03837% sandstall..................... 0.03480% monopoison.................... 0.03302% monobug....................... 0.02855% sandoffense................... 0.02142% rainstall..................... 0.02052% hailoffense................... 0.01695% monofire...................... 0.01517% monodark...................... 0.00892% tricksand..................... 0.00892% monoghost..................... 0.00714% gravity....................... 0.00625% tricksun...................... 0.00625% monoground.................... 0.00446% trapper....................... 0.00357% monofairy..................... 0.00268% monosteel..................... 0.00178% monodragon.................... 0.00089% hailstall..................... 0.00089% Stalliness (mean: -0.173) |### -1.5|##### |######### -1.0|############## |###################### -0.5|############################ |############################## 0.0|############################## |######################## +0.5|################# |########### +1.0|###### |### +1.5|## |# +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.48%