weatherless...................94.52036% offense.......................49.23187% balance.......................34.18583% hyperoffense..................11.88921% voltturn...................... 3.33440% semistall..................... 3.25370% rain.......................... 3.03776% sun........................... 1.50487% stall......................... 1.43940% rainoffense................... 1.07652% monotype...................... 0.63940% sunoffense.................... 0.62357% trickroom..................... 0.58095% sand.......................... 0.55505% hail.......................... 0.41507% choice........................ 0.31992% monofighting.................. 0.11950% mononormal.................... 0.10280% monoflying.................... 0.09275% monograss..................... 0.07113% monoice....................... 0.06790% monorock...................... 0.05310% sandstall..................... 0.04393% monopsychic................... 0.03501% multiweather.................. 0.03225% monoelectric.................. 0.03220% rainstall..................... 0.02085% sandoffense................... 0.01981% hailoffense................... 0.01967% monobug....................... 0.01855% monowater..................... 0.01837% monopoison.................... 0.01623% tricksun...................... 0.00666% monoghost..................... 0.00615% monofire...................... 0.00567% gravity....................... 0.00526% monodark...................... 0.00261% tricksand..................... 0.00240% trapper....................... 0.00193% monoground.................... 0.00165% monodragon.................... 0.00119% monosteel..................... 0.00081% monofairy..................... 0.00054% hailstall..................... 0.00043% Stalliness (mean: -0.176) |#### -1.5|##### |########## -1.0|############# |##################### -0.5|########################### |############################## 0.0|############################## |######################## +0.5|################## |########### +1.0|##### |### +1.5|## |# +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.49%