weatherless...................94.40642% offense.......................48.83037% balance.......................33.28880% hyperoffense..................13.27348% voltturn...................... 4.49386% rain.......................... 2.94057% semistall..................... 2.88796% stall......................... 1.71939% rainoffense................... 1.45436% sun........................... 1.33612% sunoffense.................... 0.87018% sand.......................... 0.71789% trickroom..................... 0.71181% hail.......................... 0.60472% monotype...................... 0.33802% choice........................ 0.25702% monofighting.................. 0.11881% monograss..................... 0.05412% sandstall..................... 0.04428% monopsychic................... 0.04128% mononormal.................... 0.03383% hailoffense................... 0.03084% monorock...................... 0.02543% monoice....................... 0.02223% sandoffense................... 0.01438% monoflying.................... 0.01410% monoelectric.................. 0.00754% monobug....................... 0.00709% monowater..................... 0.00577% multiweather.................. 0.00570% rainstall..................... 0.00447% monopoison.................... 0.00289% monodark...................... 0.00264% monofire...................... 0.00226% tricksun...................... 0.00178% gravity....................... 0.00067% tricksand..................... 0.00039% monodragon.................... 0.00032% monoground.................... 0.00018% hailstall..................... 0.00014% monofairy..................... 0.00000% monosteel..................... 0.00000% monoghost..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.194) |##### -1.5|###### |############ -1.0|############## |###################### -0.5|############################ |############################## 0.0|############################# |###################### +0.5|################## |############# +1.0|##### |### +1.5|## |# +2.0|# |# +2.5| |# more negative = more offensive, more positive = more stall one # = 0.47%