weatherless...................93.73933% offense.......................46.77139% balance.......................32.57705% hyperoffense..................15.83806% voltturn...................... 6.21742% rain.......................... 2.63169% stall......................... 2.51321% semistall..................... 2.30028% rainoffense................... 1.60225% trickroom..................... 1.50985% sun........................... 1.45836% sunoffense.................... 1.22810% sand.......................... 1.17156% hail.......................... 1.00144% monotype...................... 0.24385% hailoffense................... 0.14902% choice........................ 0.14329% monofighting.................. 0.07865% monopsychic................... 0.06223% monograss..................... 0.05922% sandstall..................... 0.02236% mononormal.................... 0.01560% monorock...................... 0.01274% monobug....................... 0.00380% monoflying.................... 0.00323% sandoffense................... 0.00294% monoice....................... 0.00246% multiweather.................. 0.00238% monowater..................... 0.00184% monoelectric.................. 0.00175% monodark...................... 0.00143% tricksun...................... 0.00082% monopoison.................... 0.00050% monofire...................... 0.00046% gravity....................... 0.00010% rainstall..................... 0.00004% tricksand..................... 0.00003% hailstall..................... 0.00001% monoground.................... 0.00001% monodragon.................... 0.00000% monofairy..................... 0.00000% monosteel..................... 0.00000% monoghost..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.214) |###### -1.5|####### |############### -1.0|################## |####################### -0.5|########################## |########################## 0.0|############################## |####################### +0.5|################# |############# +1.0|##### |### +1.5|# | +2.0|# | +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.46%