weatherless...................93.77540% offense.......................49.26727% balance.......................33.30979% hyperoffense..................13.43393% voltturn...................... 3.58970% rain.......................... 3.38385% semistall..................... 2.75809% sun........................... 1.81693% rainoffense................... 1.50134% stall......................... 1.23092% trickroom..................... 0.94795% sand.......................... 0.67581% sunoffense.................... 0.59029% monotype...................... 0.42794% hail.......................... 0.41378% choice........................ 0.17907% mononormal.................... 0.13354% multiweather.................. 0.06576% sandstall..................... 0.04654% tricksun...................... 0.04654% monoelectric.................. 0.04654% monoice....................... 0.04451% monopoison.................... 0.03440% monoflying.................... 0.03237% monowater..................... 0.03136% monofighting.................. 0.02934% monobug....................... 0.02529% monograss..................... 0.02023% monofairy..................... 0.01315% monoground.................... 0.01315% hailoffense................... 0.01315% monorock...................... 0.01214% sandoffense................... 0.01012% monoghost..................... 0.01012% monopsychic................... 0.00911% monofire...................... 0.00911% gravity....................... 0.00607% trickrain..................... 0.00506% hailstall..................... 0.00506% monosteel..................... 0.00304% trapper....................... 0.00202% monodark...................... 0.00202% dragmag....................... 0.00101% monodragon.................... 0.00101% Stalliness (mean: -0.216) -2.0|# |### -1.5|####### |########## -1.0|############# |##################### -0.5|########################## |############################## 0.0|########################### |####################### +0.5|################# |########## +1.0|##### |## +1.5|## |# +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.50%