weatherless...................93.52019% offense.......................49.31058% balance.......................31.76513% hyperoffense..................14.84082% voltturn...................... 4.12633% rain.......................... 3.52360% semistall..................... 2.68117% rainoffense................... 1.88518% sun........................... 1.74941% stall......................... 1.40230% trickroom..................... 0.86012% sunoffense.................... 0.77044% sand.......................... 0.73285% hail.......................... 0.52601% monotype...................... 0.34519% choice........................ 0.15398% mononormal.................... 0.06660% sandstall..................... 0.06003% tricksun...................... 0.05756% multiweather.................. 0.05206% monoice....................... 0.05110% monopoison.................... 0.04621% monoelectric.................. 0.04405% monofighting.................. 0.04343% monograss..................... 0.01903% monobug....................... 0.01465% monowater..................... 0.01457% sandoffense................... 0.01258% monorock...................... 0.01118% monoground.................... 0.00946% hailoffense................... 0.00858% monoghost..................... 0.00746% monopsychic................... 0.00654% monofire...................... 0.00621% trickrain..................... 0.00613% monoflying.................... 0.00602% monofairy..................... 0.00545% gravity....................... 0.00509% hailstall..................... 0.00490% monosteel..................... 0.00165% trapper....................... 0.00138% monodark...................... 0.00131% monodragon.................... 0.00078% dragmag....................... 0.00066% Stalliness (mean: -0.240) -2.0|# |#### -1.5|####### |########### -1.0|############# |##################### -0.5|########################## |############################## 0.0|########################## |###################### +0.5|################ |########## +1.0|##### |## +1.5|## |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.51%