weatherless...................92.05560% offense.......................48.00954% balance.......................30.00915% hyperoffense..................18.25920% voltturn...................... 5.77579% rain.......................... 4.00597% rainoffense................... 3.03978% semistall..................... 2.25002% sun........................... 2.01342% sunoffense.................... 1.47635% stall......................... 1.47209% sand.......................... 1.02953% hail.......................... 0.93729% trickroom..................... 0.60173% monotype...................... 0.30256% choice........................ 0.12009% sandstall..................... 0.10988% tricksun...................... 0.08276% monofighting.................. 0.08086% monopoison.................... 0.07772% monoice....................... 0.05550% multiweather.................. 0.04181% monoelectric.................. 0.04095% mononormal.................... 0.02224% monograss..................... 0.01022% monorock...................... 0.00965% sandoffense................... 0.00717% hailstall..................... 0.00254% gravity....................... 0.00215% hailoffense................... 0.00203% monoground.................... 0.00171% monopsychic................... 0.00160% trickrain..................... 0.00156% monofairy..................... 0.00131% trapper....................... 0.00097% monoflying.................... 0.00071% monowater..................... 0.00056% monoghost..................... 0.00009% monobug....................... 0.00004% monofire...................... 0.00001% monodark...................... 0.00001% dragmag....................... 0.00000% monodragon.................... 0.00000% monosteel..................... 0.00000% Stalliness (mean: -0.308) -2.0|## |###### -1.5|########## |############## -1.0|############ |###################### -0.5|######################### |############################## 0.0|######################## |####################### +0.5|############### |######## +1.0|#### |## +1.5|## |# +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.49%