weatherless...................90.57653% offense.......................46.76723% balance.......................29.10145% hyperoffense..................20.55071% voltturn...................... 7.29233% rain.......................... 3.85897% rainoffense................... 3.19811% sun........................... 2.91952% sunoffense.................... 2.58848% semistall..................... 2.44607% hail.......................... 1.77552% stall......................... 1.13453% sand.......................... 0.92096% trickroom..................... 0.36431% monotype...................... 0.22298% sandstall..................... 0.12287% monofighting.................. 0.08193% choice........................ 0.07890% monopoison.................... 0.06233% tricksun...................... 0.05833% multiweather.................. 0.05150% monoice....................... 0.03271% monoelectric.................. 0.02446% sandoffense................... 0.00837% monograss..................... 0.00825% monorock...................... 0.00634% mononormal.................... 0.00488% monopsychic................... 0.00106% trickrain..................... 0.00104% gravity....................... 0.00061% monoground.................... 0.00059% hailstall..................... 0.00058% monofairy..................... 0.00036% hailoffense................... 0.00020% monoflying.................... 0.00018% trapper....................... 0.00008% monowater..................... 0.00007% monoghost..................... 0.00001% monobug....................... 0.00000% monofire...................... 0.00000% monodark...................... 0.00000% dragmag....................... 0.00000% monodragon.................... 0.00000% monosteel..................... 0.00000% Stalliness (mean: -0.336) -2.0|## |######## -1.5|############ |################ -1.0|########### |#################### -0.5|########################### |############################## 0.0|####################### |######################### +0.5|############# |####### +1.0|##### |### +1.5|# |# +2.0| |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.49%