weatherless...................85.05732% offense.......................43.40156% balance.......................34.53053% hyperoffense..................12.72155% sand.......................... 8.22796% semistall..................... 6.49725% voltturn...................... 3.81983% rain.......................... 3.58671% monotype...................... 2.92741% stall......................... 2.84910% sun........................... 2.71506% dragmag....................... 1.33190% hail.......................... 0.85163% choice........................ 0.80398% sandoffense................... 0.60507% monowater..................... 0.51733% trickroom..................... 0.37514% monoice....................... 0.37403% multiweather.................. 0.36455% mononormal.................... 0.25942% sandstall..................... 0.24959% sunoffense.................... 0.23824% monoflying.................... 0.22463% rainoffense................... 0.20421% monodragon.................... 0.19816% monosteel..................... 0.18984% rainstall..................... 0.17017% monobug....................... 0.16488% monofighting.................. 0.15505% monopsychic................... 0.13463% monodark...................... 0.12026% trapper....................... 0.12026% monograss..................... 0.11950% monoghost..................... 0.09757% monoground.................... 0.09530% monofairy..................... 0.08698% monopoison.................... 0.08622% monofire...................... 0.07261% monoelectric.................. 0.07110% monorock...................... 0.05899% sunstall...................... 0.02118% hailoffense................... 0.01210% tricksand..................... 0.01210% hailstall..................... 0.00908% gravity....................... 0.00756% trickrain..................... 0.00605% allweather.................... 0.00378% trickhail..................... 0.00151% fear.......................... 0.00076% sandfear...................... 0.00076% Stalliness (mean: -0.080) -2.0|# |#### -1.5|###### |########### -1.0|############### |#################### -0.5|########################## |############################# 0.0|############################## |####################### +0.5|################### |############### +1.0|########## |###### +1.5|#### |## +2.0|# |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.44%