weatherless...................84.77013% offense.......................41.09521% balance.......................33.91781% hyperoffense..................14.12765% sand..........................11.00707% semistall..................... 7.22925% voltturn...................... 6.09869% stall......................... 3.63008% rain.......................... 2.85147% dragmag....................... 2.19880% sun........................... 1.15143% monotype...................... 1.05990% sandoffense................... 0.81660% choice........................ 0.67687% trickroom..................... 0.44145% sandstall..................... 0.42334% monowater..................... 0.40457% hail.......................... 0.29537% rainoffense................... 0.24856% monoflying.................... 0.14398% monoice....................... 0.13769% sunoffense.................... 0.09529% rainstall..................... 0.09514% trapper....................... 0.06292% monobug....................... 0.06145% multiweather.................. 0.05681% monodragon.................... 0.05267% monoground.................... 0.04479% monopoison.................... 0.03214% monofighting.................. 0.03070% monodark...................... 0.02496% monopsychic................... 0.02493% monofairy..................... 0.02434% monosteel..................... 0.02255% trickrain..................... 0.01874% hailoffense................... 0.01758% mononormal.................... 0.01607% monoelectric.................. 0.01527% monoghost..................... 0.01128% tricksand..................... 0.00801% sunstall...................... 0.00758% monorock...................... 0.00735% fear.......................... 0.00478% sandfear...................... 0.00478% monofire...................... 0.00421% monograss..................... 0.00420% hailstall..................... 0.00366% gravity....................... 0.00091% trickhail..................... 0.00038% allweather.................... 0.00032% Stalliness (mean: -0.064) -2.0|# |###### -1.5|###### |############ -1.0|############### |#################### -0.5|######################### |############################# 0.0|############################## |###################### +0.5|################### |################ +1.0|############ |###### +1.5|##### |### +2.0|## |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.43%