weatherless...................82.85620% offense.......................38.30299% balance.......................34.64283% hyperoffense..................15.51549% sand..........................13.87976% voltturn...................... 7.84562% semistall..................... 6.53532% stall......................... 5.00338% rain.......................... 2.24178% dragmag....................... 1.42461% sandoffense................... 1.10992% sun........................... 0.92980% choice........................ 0.64749% monotype...................... 0.47377% sandstall..................... 0.44739% trickroom..................... 0.27278% rainoffense................... 0.23201% monoflying.................... 0.22952% hail.......................... 0.11177% rainstall..................... 0.07973% sunoffense.................... 0.07123% monowater..................... 0.05958% trickrain..................... 0.04773% monobug....................... 0.03753% monoground.................... 0.03166% monoice....................... 0.03056% monopoison.................... 0.02413% multiweather.................. 0.01361% monodragon.................... 0.01207% monopsychic................... 0.01203% trapper....................... 0.00903% monofairy..................... 0.00812% fear.......................... 0.00773% sandfear...................... 0.00773% monodark...................... 0.00756% tricksand..................... 0.00744% hailoffense................... 0.00692% monoelectric.................. 0.00482% monosteel..................... 0.00472% sunstall...................... 0.00354% mononormal.................... 0.00352% monoghost..................... 0.00324% monorock...................... 0.00269% monofighting.................. 0.00207% monofire...................... 0.00056% monograss..................... 0.00045% hailstall..................... 0.00032% gravity....................... 0.00018% trickhail..................... 0.00009% allweather.................... 0.00006% Stalliness (mean: -0.065) -2.0|## |#### -1.5|##### |############### -1.0|############## |################### -0.5|####################### |############################## 0.0|########################## |############################ +0.5|################ |############ +1.0|########### |####### +1.5|### |##### +2.0|### |## +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.44%