weatherless...................77.05629% offense.......................39.59541% balance.......................34.32200% sand..........................17.55644% hyperoffense..................12.21181% semistall..................... 7.74974% sun........................... 7.34127% stall......................... 6.12104% voltturn...................... 4.67533% multiweather.................. 4.00572% rain.......................... 1.93164% sandoffense................... 1.59968% sandstall..................... 1.09002% dragmag....................... 0.60970% monotype...................... 0.36076% trickroom..................... 0.32854% sunoffense.................... 0.17465% hail.......................... 0.13580% choice........................ 0.09884% rainoffense................... 0.09685% sunstall...................... 0.06789% monodragon.................... 0.04839% monosteel..................... 0.04618% monoflying.................... 0.04502% monowater..................... 0.02844% monofire...................... 0.02472% monoghost..................... 0.02341% monopoison.................... 0.02050% rainstall..................... 0.01705% monobug....................... 0.01689% monofighting.................. 0.01664% tricksand..................... 0.01511% mononormal.................... 0.01508% monopsychic................... 0.01489% monograss..................... 0.01127% monodark...................... 0.01025% monoice....................... 0.01008% hailstall..................... 0.00964% monoelectric.................. 0.00958% monoground.................... 0.00955% gravity....................... 0.00930% monofairy..................... 0.00758% tricksun...................... 0.00738% trapper....................... 0.00671% trickhail..................... 0.00509% monorock...................... 0.00372% allweather.................... 0.00188% hailoffense................... 0.00060% trickrain..................... 0.00000% Stalliness (mean: 0.042) -2.0|# |### -1.5|###### |############ -1.0|################# |##################### -0.5|########################## |############################## 0.0|############################# |########################## +0.5|##################### |################## +1.0|############ |######### +1.5|##### |#### +2.0|### |### +2.5|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.40%