weatherless...................74.50594% offense.......................36.43401% balance.......................33.01391% sand..........................21.28239% semistall.....................11.12633% hyperoffense..................10.77029% stall......................... 8.65546% sun........................... 7.81198% multiweather.................. 5.30897% voltturn...................... 4.48746% sandstall..................... 1.93619% rain.......................... 1.60919% sandoffense................... 1.28984% dragmag....................... 0.55345% monotype...................... 0.19816% trickroom..................... 0.17431% hail.......................... 0.10929% sunoffense.................... 0.08463% sunstall...................... 0.07785% rainoffense................... 0.06392% choice........................ 0.05897% monoflying.................... 0.05485% monoghost..................... 0.01679% monosteel..................... 0.01601% monowater..................... 0.01266% monofire...................... 0.01224% monodragon.................... 0.01211% rainstall..................... 0.01152% monopoison.................... 0.01084% hailstall..................... 0.01039% monobug....................... 0.00871% monoice....................... 0.00868% monofighting.................. 0.00847% monopsychic................... 0.00790% mononormal.................... 0.00599% monoground.................... 0.00586% monodark...................... 0.00460% trapper....................... 0.00449% tricksand..................... 0.00434% monoelectric.................. 0.00429% monograss..................... 0.00386% monofairy..................... 0.00312% gravity....................... 0.00306% trickhail..................... 0.00267% monorock...................... 0.00140% allweather.................... 0.00126% tricksun...................... 0.00055% hailoffense................... 0.00010% trickrain..................... 0.00000% Stalliness (mean: 0.189) -2.0|# |## -1.5|#### |############ -1.0|############## |################ -0.5|###################### |############################## 0.0|############################ |##################### +0.5|################# |##################### +1.0|############# |############ +1.5|######### |##### +2.0|### |#### +2.5|#### |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.41%