weatherless...................90.47501% offense.......................46.87402% balance.......................31.77393% hyperoffense..................16.15728% sun........................... 3.69916% semistall..................... 2.67244% rain.......................... 2.66738% stall......................... 2.52233% voltturn...................... 1.92464% hail.......................... 1.74624% sand.......................... 1.53119% sunoffense.................... 1.29450% choice........................ 0.82105% trickroom..................... 0.64776% monotype...................... 0.64356% rainoffense................... 0.41145% monoice....................... 0.30528% hailoffense................... 0.18786% multiweather.................. 0.11898% mononormal.................... 0.08989% gravity....................... 0.06108% monobug....................... 0.04865% hailstall..................... 0.04666% monowater..................... 0.04004% monoelectric.................. 0.03069% monorock...................... 0.02752% sandstall..................... 0.02644% sandoffense................... 0.02525% monoflying.................... 0.02303% monoghost..................... 0.01982% monopoison.................... 0.01503% monopsychic................... 0.01314% monofire...................... 0.01213% monograss..................... 0.00969% tricksand..................... 0.00794% rainstall..................... 0.00746% monofairy..................... 0.00697% tricksun...................... 0.00563% monoground.................... 0.00519% monodark...................... 0.00462% trickrain..................... 0.00207% monofighting.................. 0.00184% monosteel..................... 0.00160% trapper....................... 0.00131% trickhail..................... 0.00044% monodragon.................... 0.00002% Stalliness (mean: -0.214) -2.0|# |#### -1.5|####### |############# -1.0|################# |###################### -0.5|########################### |############################## 0.0|############################ |###################### +0.5|################## |########### +1.0|###### |### +1.5|## |## +2.0|# | +2.5|# more negative = more offensive, more positive = more stall one # = 0.46%